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Diffstat (limited to 'src/enemies.s')
| -rw-r--r-- | src/enemies.s | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/enemies.s b/src/enemies.s index 64e4b23..000b50d 100644 --- a/src/enemies.s +++ b/src/enemies.s @@ -386,6 +386,15 @@ ;; Restore the value from the 'x' register. ldx Enemies::zp_pool_index + ;; The enemy might have been burst to dust due to ground + ;; collision. Let's check it here and skip player collision if that's + ;; the case. This is not just an optimization detail, but otherwise we + ;; might get two explosions on the corner case of an enemy exploding due + ;; to background collision and colliding with the player at the same. + lda Enemies::zp_enemies_pool_base, x + cmp #$FF + beq @increase_index_next + ;; Save the current tile coordinates for this enemy. lda Enemies::zp_enemies_pool_base + 1, x lsr |
