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-rw-r--r--src/enemies.s10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/enemies.s b/src/enemies.s
index 96c63f3..9aaddbe 100644
--- a/src/enemies.s
+++ b/src/enemies.s
@@ -97,11 +97,11 @@
;; Cached values for the tile coordinates from the player. This is set
;; before enemy update, and it's then used during collision check for each
;; enemy.
- zp_player_tile_left = $C0
- zp_player_tile_right = $C1
- zp_player_tile_top = $C2
- zp_player_tile_waist = $C3
- zp_player_tile_bottom = $C4
+ zp_player_tile_left = $0B
+ zp_player_tile_right = $0C
+ zp_player_tile_top = $0D
+ zp_player_tile_waist = $0E
+ zp_player_tile_bottom = $0F
;; Values for the counter of enemies that fall.
;;