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Diffstat (limited to 'include/joypad.s')
| -rw-r--r-- | include/joypad.s | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/include/joypad.s b/include/joypad.s new file mode 100644 index 0000000..141877f --- /dev/null +++ b/include/joypad.s @@ -0,0 +1,72 @@ +.scope Joypad + ;; Button masks. + BUTTON_A = 1 << 7 + BUTTON_B = 1 << 6 + BUTTON_SELECT = 1 << 5 + BUTTON_START = 1 << 4 + BUTTON_UP = 1 << 3 + BUTTON_DOWN = 1 << 2 + BUTTON_LEFT = 1 << 1 + BUTTON_RIGHT = 1 << 0 + + ;; Port addresses for controllers. + JOYPAD1 = $4016 + JOYPAD2 = $4017 + + ;; After running a `read_*` function these two variables will contain the + ;; given result. + zp_buttons1 = $22 + zp_buttons2 = $23 + + ;;; + ;; Safely read a controller via a re-read algorithm the joypad as indexed by + ;; the X register (0 for controller 1; 1 for controller 2). + .proc read_x + jsr Joypad::unsafe_read_x + + ;; The main idea around a re-read algorithm is that you read the + ;; controller "unsafely" once, then you do it again and compare both + ;; reads. If they were the same then we are on the safe side. Otherwise + ;; we would need to loop until we get two identical reads. This sounds + ;; bad but in practice it's not so much (and hey, if it worked for Super + ;; Mario Bros. 3, it should work for us too :P). Otherwise there is the + ;; algorithm via OAM DMA, but it sure is tricky. + @reread: + lda Joypad::zp_buttons1, x + tay + jsr Joypad::unsafe_read_x + tya + cmp Joypad::zp_buttons1, x + bne @reread + + rts + .endproc + + ;;; + ;; Read the joypad as indexed by the X register (0 for controller 1; 1 for + ;; controller 2). This method is fast but it might be vulnerable to the DPCM + ;; bug (see: https://www.nesdev.org/wiki/Controller_reading_code). + .proc unsafe_read_x + ;; Start the latch process. + lda #$01 + sta Joypad::JOYPAD1 + sta Joypad::zp_buttons1, x ; Bit as a guard for the loop below. + lsr + sta Joypad::JOYPAD1 + + ;; Now the joypad is ready to accept reads. + @loop: + lda Joypad::JOYPAD1, x + and #%00000011 ; Ignore bits other than controller. + cmp #$01 ; Set carry if and only if nonzero. + rol Joypad::zp_buttons1, x ; Carry -> bit 0; bit 7 -> Carry + bcc @loop + rts + .endproc +.endscope + +;; Shortcut for reading the joypad from the first player safely. +.macro READ_JOYPAD1 + ldx #$00 + jsr Joypad::read_x +.endmacro |
