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-rw-r--r--bin/rand.rb7
1 files changed, 4 insertions, 3 deletions
diff --git a/bin/rand.rb b/bin/rand.rb
index b781b6e..a3e7e41 100644
--- a/bin/rand.rb
+++ b/bin/rand.rb
@@ -10,9 +10,10 @@
# Whenever you update values on background.s, you are supposed to call this
# script again and replace the values on 'valid_y_rand_table' in prng.s.
-# See values on background.s
-UPPER_MARGIN_Y_COORD = 0x1A
-GROUND_Y_COORD = 0xC8 - 32 # NOTE: As in background.s - twice the size of the enemy.
+# See values on background.s. They are the same +/- some margin so enemies are
+# not right on the border.
+UPPER_MARGIN_Y_COORD = 0x1A + 32
+GROUND_Y_COORD = 0xC8 - 64
# The available values for the Y axis for enemies are above ground, below the
# sky, and avoiding the left-most and right-most platforms.