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-rw-r--r--CHANGELOG.md2
-rw-r--r--config/values.yml4
2 files changed, 3 insertions, 3 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 1d0bfdc..f0fbde8 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -9,7 +9,7 @@ adapted to the reality of the NES/Famicom. This means:
[Famicom Disk System](https://en.wikipedia.org/wiki/Famicom_Disk_System), of
course), but at the same time I wanted to re-use at least some of its elements
on the otherwise quite blank title screen from the original. Hence, both
- screens have been merged to something that feels more like it belongs to the
+ screens have been merged into something that feels more like it belongs to the
NES/Famicom library.
- **Colors** are slightly different because of palette differences between the
NES/Famicom and the ZX Spectrum. That being said, some colors have been
diff --git a/config/values.yml b/config/values.yml
index f2f0f45..e99eccc 100644
--- a/config/values.yml
+++ b/config/values.yml
@@ -4,8 +4,8 @@
#
# Each file will have the name of the key from the first level (e.g. "player"
# will become "config/values/player.s"), and under the file each constant will
-# be upper cased (e.g. "player.throttle_up" will become "THROTTLE_UP" inside of
-# the "player.s" file).
+# be upper cased (e.g. "player.blast_off" will become "BLAST_OFF" inside of the
+# "player.s" file).
player:
# Gravity and initial velocity when throttling from the ground.