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<title>jetpac.nes/src/explosions.s, branch main</title>
<subtitle>Port to the NES/Famicom of "Jetpac" from Ashby Computers and Graphics Limited.
</subtitle>
<id>https://git.mssola.com/nes/jetpac.nes/atom?h=main</id>
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<updated>2026-03-06T23:00:14Z</updated>
<entry>
<title>Update the explosions' pool capacity</title>
<updated>2026-03-06T23:00:14Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-06T22:59:52Z</published>
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<id>urn:sha1:620812b5a9edc882ea5ab159914c4ff75a6cf51e</id>
<content type='text'>
More enemies means more possible explosions. Hence, increase the pool's
capacity by one to match the recent change in enemies per screen.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Add collision with the player</title>
<updated>2026-03-04T21:53:35Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-04T21:53:35Z</published>
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<id>urn:sha1:0c5af85cc0cb9bb39a3a72548e735b92daf0a28f</id>
<content type='text'>
This allows for explosions to run after making the player to disappear,
and it re-runs the entering scene timer.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Add a pool of explosion effects</title>
<updated>2026-03-03T17:47:42Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-03T17:47:42Z</published>
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<id>urn:sha1:d71a38f3223dd90ad59b706321de87d60c0ed666</id>
<content type='text'>
For now this only applies to enemies, but it's general enough so it can
target any given coordinate, and hence any given object.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
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