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<title>jetpac.nes/src/assets.s, branch main</title>
<subtitle>Port to the NES/Famicom of "Jetpac" from Ashby Computers and Graphics Limited.
</subtitle>
<id>https://git.mssola.com/nes/jetpac.nes/atom?h=main</id>
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<updated>2026-03-20T11:48:17Z</updated>
<entry>
<title>Add support for the SUSE coin</title>
<updated>2026-03-20T11:48:17Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-20T08:54:25Z</published>
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<id>urn:sha1:8f7b8ce3335404badc276445d899372839cdde71</id>
<content type='text'>
This is a coin that appears after going through a first cycle of levels
and that allows the player to get a different game over screen than
usual.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Implement falling items</title>
<updated>2026-03-13T21:33:38Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-13T21:33:38Z</published>
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<id>urn:sha1:cf3a0c963225068b6e3269f50e240950607a5c6b</id>
<content type='text'>
Every now and then an item will fall and, as in the original game, a
fuel tank will be delivered whenever needed. There are still some things
left out for later changes, like picking up items mid-air, or background
effects for the rocket being filled with fuel.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Initial implementation for items</title>
<updated>2026-03-11T22:44:13Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-11T22:44:13Z</published>
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<id>urn:sha1:9ae51a4c210b8f01718e21eda592c498715a642b</id>
<content type='text'>
This now only supports the appearance of shuttle parts and the fact that
the player can collect them at a very specific order and drop them so to
stack up the final shuttle.

This is of course just the skeleton and there's a bunch of TODO's left.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Show lifes for player 2 if available</title>
<updated>2026-03-08T15:51:25Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-07T22:42:46Z</published>
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<id>urn:sha1:0454655006afe7f83f8de2280b758fb323487e76</id>
<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Exchange the colors on the second foreground palette</title>
<updated>2026-03-05T21:03:56Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-05T21:03:56Z</published>
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<id>urn:sha1:25a399b6d9fdd5d363e74e054e455c563b6e1af0</id>
<content type='text'>
This allows enemies to be even more varied when it comes to the color.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Replace some todo's with the safe __fallthrough__</title>
<updated>2026-02-11T21:16:42Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-02-11T21:16:42Z</published>
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<id>urn:sha1:7ff3a8f6fb3bbf101e887f660aa89956d9e3147b</id>
<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Adapt the code to play well with nasm's asan</title>
<updated>2025-12-15T14:31:06Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2025-12-10T13:41:35Z</published>
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<id>urn:sha1:74b1003ab8abad2f8220de4f2f18a3b118f23f01</id>
<content type='text'>
The address sanitizer from nasm provides quite a few goodies, so let's
adapt the code more to it to benefit from those.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Add walking animation</title>
<updated>2025-03-20T17:44:36Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mikisabate@gmail.com</email>
</author>
<published>2025-03-20T17:44:36Z</published>
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<id>urn:sha1:e0bdeaed3b2face03bb388df565344e688759bb3</id>
<content type='text'>
This also corrects a pixel from one of the animations on the chr file.

Signed-off-by: Miquel Sabaté Solà &lt;mikisabate@gmail.com&gt;
</content>
</entry>
<entry>
<title>Disable the PPU between the title to main screens</title>
<updated>2025-03-19T16:28:36Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mikisabate@gmail.com</email>
</author>
<published>2025-03-19T16:28:36Z</published>
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<id>urn:sha1:4c8ed456d990ee99884e9dcd245f665ccb894b50</id>
<content type='text'>
During other transitions like game over and such it might also be needed
to have something similar, but for now this should cut it.

Signed-off-by: Miquel Sabaté Solà &lt;mikisabate@gmail.com&gt;
</content>
</entry>
<entry>
<title>Add a title and a main screens</title>
<updated>2025-03-13T21:52:49Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mikisabate@gmail.com</email>
</author>
<published>2025-03-13T21:52:49Z</published>
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<id>urn:sha1:9ff2033e936689135210989a5fee057a4a13527e</id>
<content type='text'>
This commit adds the skeleton for having a title and a main screen. For
now the title menu doesn't do much, as the selection is simply ignored,
but at least it already knows how to cycle between these two states.

Signed-off-by: Miquel Sabaté Solà &lt;mikisabate@gmail.com&gt;
</content>
</entry>
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