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<title>jetpac.nes/include/debug.s, branch main</title>
<subtitle>Port to the NES/Famicom of "Jetpac" from Ashby Computers and Graphics Limited.
</subtitle>
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<updated>2026-03-13T21:01:37Z</updated>
<entry>
<title>debug: Add another value for debugging purposes</title>
<updated>2026-03-13T21:01:37Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-13T21:01:37Z</published>
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<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>debug: Add general debugging counter</title>
<updated>2026-03-02T21:43:09Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-02T21:43:09Z</published>
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<id>urn:sha1:05fda0c6b9631e24bd1e097aed711ade5719717e</id>
<content type='text'>
This counter is useful to account for certain numbers in hot spots. This
way, and with a memory viewer or a debugger, you can directly tell
whenever something is off.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Remove vector.s</title>
<updated>2026-02-12T23:03:07Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-02-12T23:03:07Z</published>
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<content type='text'>
Instead of this, the 'reset' function can go into 'jetpac.s', as we
could consider it's part of the 'main' work. As a bonus, doing this
alignment gives us 3 bytes back from ROM space. Not that we care too
much about space, but it's amusing nonetheless.

The debug scope has been moved into its own file in include/. Admittedly
it's not the most crucial file in the project, but it makes things more
logical and it opens the door to more debugging utilities.

This leaves us with a vector.s file only containing interrupt
code. Thus, it just makes sense to rename it to interrupts.s, which in
the end makes things more organized.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
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</entry>
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