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<title>jetpac.nes/assets, branch main</title>
<subtitle>Port to the NES/Famicom of "Jetpac" from Ashby Computers and Graphics Limited.
</subtitle>
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<updated>2026-05-02T20:33:17Z</updated>
<entry>
<title>assets: remove the recording</title>
<updated>2026-05-02T20:33:17Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-05-02T20:33:17Z</published>
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<id>urn:sha1:da6f2c70174219f61d0498bdd4325b7a8842a1fa</id>
<content type='text'>
It was expensive and for no good reason.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Add a recording on gameplay</title>
<updated>2026-04-13T20:46:44Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-04-13T20:46:44Z</published>
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<id>urn:sha1:5750f06a2956cd0e105dd12ebb728aeac90d11f0</id>
<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Add the rest of shuttle kinds into the CHR file</title>
<updated>2026-04-05T20:33:03Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-04-04T21:40:05Z</published>
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<id>urn:sha1:a9b64a7138a7a7ecc08822b5c75cf406b2b76274</id>
<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Remove lowest part of the shuttle from sprites</title>
<updated>2026-04-02T06:06:10Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-04-02T06:06:10Z</published>
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<id>urn:sha1:ba2711cb490c26e05c1b8f6cd3e1d081309d15fd</id>
<content type='text'>
On the sprites tileset, the lowest part of the shuttle is not needed
since that is only used as a sprite on take off, but then the firing
variant should be picked instead. Remove it from the CHR file and update
tile IDs.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Add copyright notices on the title screen</title>
<updated>2026-03-27T11:18:59Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-27T11:18:59Z</published>
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<id>urn:sha1:3fc9105696e4fb1388abf4036fc7bc693fa950c7</id>
<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Don't use dark green for items</title>
<updated>2026-03-24T09:41:44Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-24T09:41:44Z</published>
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<id>urn:sha1:fcc4a0c30ee01719451596d579abf4cbe1e9b8a1</id>
<content type='text'>
It's a really bad color given a black background.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Implement the "take off" animation</title>
<updated>2026-03-23T22:59:26Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-23T22:59:26Z</published>
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<id>urn:sha1:0c9b0ad7938e2ba7e994574b4947e25c82440b8c</id>
<content type='text'>
This is the animation that is done after clearing a stage. Moreover, and
for the first time since I started development, now we can move into the
next level as intended from the game's design.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Center "game over (coin)" text</title>
<updated>2026-03-20T14:40:40Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-20T14:38:50Z</published>
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<id>urn:sha1:997f7527aa2d73bb944ba49c58bd6c2a5909dd47</id>
<content type='text'>
Moreover, add a "!" character at the end.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Implement falling items</title>
<updated>2026-03-13T21:33:38Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-13T21:33:38Z</published>
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<id>urn:sha1:cf3a0c963225068b6e3269f50e240950607a5c6b</id>
<content type='text'>
Every now and then an item will fall and, as in the original game, a
fuel tank will be delivered whenever needed. There are still some things
left out for later changes, like picking up items mid-air, or background
effects for the rocket being filled with fuel.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Add missing items from the assets</title>
<updated>2026-03-12T22:51:31Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-03-12T22:51:31Z</published>
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<id>urn:sha1:1f08c33d35799c2ed64205601412c30618ad4584</id>
<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
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