;; See `basics/sprite.s` for more info. I'm not doing anything fancier here. .proc nmi bit $20 bpl @next ;; Save registers. pha txa pha tya pha ;; We can start rendering stuff. OAM_WRITE_SPRITES ;; Reset scroll. bit $2002 ; PPUSTATUS lda #$00 sta $2005 ; PPUSCROLL sta $2005 ; PPUSCROLL ;; And unset the render flag so the `main` code is unblocked. UNSET_RENDER_FLAG ;; Restore registers. pla tay pla tax pla @next: rti .endproc