.scope Game ;; Contains relevant flags for the execution of the game: ;; - 7: set to 1 whenever the game logic is over and we can start ;; rendering; set to 0 when rendering is done. ;; - 6-0: unused. zp_flags = $20 .endscope ;; SET_RENDER_FLAG sets the render bit on Game::flags to 1. .macro SET_RENDER_FLAG lda #%10000000 ora Game::zp_flags sta Game::zp_flags .endmacro ;; UNSET_RENDER_FLAG sets the render bit on Game::flags to 0. .macro UNSET_RENDER_FLAG lda #%01111111 and Game::zp_flags sta Game::zp_flags .endmacro