## Space This is an evolution from the `basics/sprite.s` and `basics/input.s` examples. That is, we are no longer just showing a sprite, but we also allow the player to move it and shoot bullets according to the player's input. The movement is done by taking into consideration subpixels. For this, I have taken most of the code/idea from [NES Hacker](https://github.com/NesHacker/PlatformerMovement). Thus, this part is mostly attributed to him. ![space demo](../docs/space.gif)