;;; ;; This example shows how to read from one controller and set it into the $20 ;; memory address. The `Main` subroutine will call the `ReadController` ;; subroutine and then increment the value on $42 if the right arrow was ;; pressed. When running this ROM, watch for the following RAM addresses: ;; ;; - $20: the bitmap of the current status of the controller (notice that since ;; we are constantly polling it and filling it, the value will move constantly). ;; - $21: the previous status of the right arrow. ;; - $42: the counter which is incremented on each press of the right arrow button. ;;; .export Main .segment "CODE" .proc ReadController ;; The status of the eight buttons fits into a single byte. We start the whole ;; dance by setting the first bit of the position we are storing this info ;; ($20). This bit will act as a guard in the following code. lda #1 sta $20 ;; The 4021 chip is the one responsible to bring the input from the controller ;; into the NES. The console reserves two addresses on the memory for the ;; controllers: $4016 and $4017 (see ;; https://www.nesdev.org/wiki/Input_devices). If you write into one of them ;; first with a #1 and then with a #0, we activate the latch for the ;; controller, and it will start to send a bit representing the state for each ;; button upon each read. ;; ;; Thus, since we conveniently now have #1 into the 'a' register, we send this ;; value to the 4021 chip, and we follow it by sending #0. This way we tell ;; the controller to start to deliver the data. sta $4016 lda #0 sta $4016 ;; The status of the buttons will be provided one by one following a specific ;; order. The algorithm goes as follows: ;; ;; 1. Load the bit you get from the 4021 chip into `a`. After performing ;; this read the controller will send the next one so it's ready for the ;; next iteration. ;; 2. Shift the value right so to set the carry flag as its comes (note: ;; overflowing from the right also sets the carry flag on!). ;; 3. Rotate one bit left from $20: C <- [$20] <- C. This way, we always get ;; the result we put on the carry register at the right-most part of the ;; byte on $20, and we clear the carry flag (the previous left-most bit ;; moves into the carry register, which is 0 until we reach the one we ;; planted as a guard). ;; 4. We jump back into `read_loop` if the carry flag is clear. This is the ;; case for most of the time until the #1 that we set at the very ;; beginning as a guard flows into the carry flag as expected from the ;; `rol` instruction. At this point, we have already read the full byte. read_loop: lda $4016 lsr a rol $20 bcc read_loop rts .endproc ;; The main function will run indefinitely (we don't want to be on the infinite ;; loop from the wrapper.s file which includes this function). It will ;; continuously poll from the controller and increment the value on $42 each ;; time the user performs a new press on the right arrow (that is, we want to ;; count new presses on this button, and we don't want to increment this value ;; while the right arrow is being pressed). .proc Main ;; Initialize the value on $21 (previous state) and on $42 (counter). lda #0 sta $42 sta $21 loop: jsr ReadController ;; Was the right arrow being pressed? If that's the case, then jump into the ;; `pressed` label to compare it with the previous state. lda #1 and $20 bne pressed ;; The right arrow was not being pressed. Thus, we need to update the previous ;; state to #0 before we read the controller again. lda #0 sta $21 jmp loop pressed: ;; Now the right arrow is being pressed, and we have the guarantee that `a = ;; 1` (because of the `and $20` instruction returning a non-zero result). Now ;; do the same with the previous state. If it's a non-zero result, then it ;; means that the previous state was already of pressed. Hence, at this point ;; we can return into the main loop. If this was not the case, then it's a new ;; press. and $21 bne loop ;; It's a new press, set $21 to #1 accordinly and increment the counter on $42. inc $21 inc $42 ;; We don't want to ever return into the `wrapper.s` file: go back into our ;; loop. jmp loop rts .endproc