From c131ed635342a724687755844a54031e026700ac Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Sun, 12 Nov 2023 09:43:42 +0100 Subject: Make READMEs more clear for absolute beginners MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Hopefully the path is now more clear. Signed-off-by: Miquel Sabaté Solà --- basics/README.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'basics') diff --git a/basics/README.md b/basics/README.md index 3e4c3a9..2a03f0e 100644 --- a/basics/README.md +++ b/basics/README.md @@ -6,11 +6,18 @@ to have a working program. This means that there is quite a lot of boilerplate you might not be aware. For this reason I encourage you to start with the `sprite.s` file, which has a step by step explanation on how the NES is initialized and what do all these magic "HEADER" and other jargon actually mean. -Anyhow, these programs are as follows: +Thus, for absolute beginners go to: - `sprite.s`: detailed explanation on how to initialize the NES in order to have some background and a sprite shown on screen. Follow along the code in order to get a detailed explanation on each section. - `input.s`: how to read the input from one controller. + +After this, you should be good to go for full examples like the one on the +`space` directory, in which we take the example on `sprite.s` and make it move +and shoot bullets depending on the given input. + +Whenever you are done with that, you can then move into other topics like: + - `persist.s`: using the MMC1 chip in order to persist data. - `unrom.s`: bank switching using the UNROM chip. -- cgit v1.2.3