From db9cb2118e7b2575ed3b0f535e50dd85c24df25a Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Sun, 12 Nov 2023 09:39:05 +0100 Subject: space: Simplify the code and its goals MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Originally this was supposed to be a sort of mini game, but that would have probably made it too complex for newcomers. Thus, let's just keep it to subpixel movement and shooting bullets, which is already a big step from the `basics/sprite.s` example. Signed-off-by: Miquel Sabaté Solà --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index e33b829..329c0c0 100644 --- a/README.md +++ b/README.md @@ -20,8 +20,8 @@ NES memory. A safe bet is to go with either [Mesen](https://github.com/SourMesen/Mesen2/), which provide tools like RAM watchers or a full debugger. -Notice that I will use some terms without actually introducing them. That is, I -expect you to go over the [NES Dev +Notice also that I will use some terms without actually introducing them. That +is, I expect you to go over the [NES Dev wiki](https://www.nesdev.org/wiki/Nesdev_Wiki) for glossary or for full documentation on the stuff being shown here. For example, if I am writing an example code using the UNROM or the MMC1 chips, I assume that you will go over -- cgit v1.2.3