From 1978afbc18ffb227f0ce36663648e00d1d2d7945 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Thu, 9 Apr 2026 00:33:04 +0200 Subject: Add the sound/beep.s example MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This is the most simple example you can come up when it comes to producing sound on the NES/Famicom. Basically, a single note is delivered to the APU which is continuously on. Signed-off-by: Miquel Sabaté Solà --- README.md | 1 + 1 file changed, 1 insertion(+) (limited to 'README.md') diff --git a/README.md b/README.md index 380282e..271c4d8 100644 --- a/README.md +++ b/README.md @@ -39,6 +39,7 @@ The examples are distributed like this: just showing a sprite, but we make it move and perform an action like shooting bullets. - [scroll](./scroll/README.md): different scrolling tactics. +- [sound](./sound/README.md): making the NES/Famicom beep-beep and stuff. - [fx](./fx/README.md): simple graphical effects that can be pulled off. - [rand](./rand/README.md): different strategies for producing random numbers. -- cgit v1.2.3