From 32cc52037510d8cbb3d3b2dcf7eb398836717276 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Tue, 14 Apr 2026 22:28:07 +0200 Subject: Improve wording on sound/README.md MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Miquel Sabaté Solà --- sound/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/sound/README.md b/sound/README.md index 7ff7580..ff57fb2 100644 --- a/sound/README.md +++ b/sound/README.md @@ -6,8 +6,8 @@ extensively, mixing with things I learned by browsing the NESDev wiki. All in all we have: - [beep.s](./beep.s): the most basic example. It constantly sends a C# note to - the square 1 channel (mind that square channels are also called "pulse" - channels). + the square 1 channel (mind that square channels are also sometimes called + "pulse" channels in the documentation). - [select.s](./select.s): same as `beep.s` but while also using the square 2, triangle and noise channels. Note that now everything is muted, and you can unmute each channel by pressing A, B, Start or Select. -- cgit v1.2.3