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* scroll: Provide an example with sprite 0 collisionMiquel Sabaté Solà2025-03-111-0/+0
| | | | Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
* Ensure background/sprite tiles are spread properlyMiquel Sabaté Solà2025-02-041-0/+0
| | | | | | | | At least on the MMC3 chip, it's important to have background tiles on the first pattern table and then sprite tiles on the second pattern table. This avoids a hardware bug on scanline IRQs. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
* fx: Provide an example of PPU bank switchingMiquel Sabaté Solà2025-02-042-0/+0
| | | | Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
* Move assets into a global directoryMiquel Sabaté Solà2025-02-043-0/+0
| | | | Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
* Lay out a proper structure for the projectMiquel Sabaté Solà2025-02-043-0/+0
| | | | | | | | Let's divide things by topic instead of a broad "examples" directory. This will allow for simple files to co-exist together with full-blown projects. Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
* Add a sprite exampleMiquel Sabaté Solà2025-02-043-0/+0
This is way better documented. Moreover, the `input.s` example has been further simplified. Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>