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+.scope Game
+ ;; Contains relevant flags for the execution of the game:
+ ;; - 7: set to 1 whenever the game logic is over and we can start
+ ;; rendering; set to 0 when rendering is done.
+ ;; - 6-0: unused.
+ flags = $20
+.endscope
+
+;; SET_RENDER_FLAG sets the render bit on Game::flags to 1.
+.macro SET_RENDER_FLAG
+ lda #%10000000
+ ora Game::flags
+ sta Game::flags
+.endmacro
+
+;; UNSET_RENDER_FLAG sets the render bit on Game::flags to 0.
+.macro UNSET_RENDER_FLAG
+ lda #%01111111
+ and Game::flags
+ sta Game::flags
+.endmacro