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-rw-r--r--basics/sprite.s17
1 files changed, 4 insertions, 13 deletions
diff --git a/basics/sprite.s b/basics/sprite.s
index 1fa55ad..1892ce5 100644
--- a/basics/sprite.s
+++ b/basics/sprite.s
@@ -386,17 +386,8 @@ palettes:
.byte $0F, $00, $00, $00
.endproc
-;; WRITE_PPU_DATA is a macro that will write into PPUADDR the given address and
-;; into PPUDATA the given byte value.
-.macro WRITE_PPU_DATA address, value
- bit $2002 ; PPUSTATUS
- lda #.HIBYTE(address)
- sta $2006 ; PPUADDR
- lda #.LOBYTE(address)
- sta $2006 ; PPUADDR
- lda #value
- sta $2007 ; PPUDATA
-.endmacro
+;; Include the WRITE_PPU_DATA macro. More on this below.
+.include "../shared/ppu.s"
;; init_nametable loads the relevant data to the nametable that is then going to
;; be used in order to build up the background.
@@ -468,8 +459,8 @@ palettes:
;; Now we have to do the same for the rest of the elements. I have gone
;; through the same process of fetching the offset from a canvas I drew on
;; NEXXT and here's the result. Instead of repeating te same code over and
- ;; over but with slightly different values, I am using this macro I created
- ;; to do the same.
+ ;; over but with slightly different values, I am using the WRITE_PPU_DATA
+ ;; from `shared/ppu.s` to do the same.
WRITE_PPU_DATA $20B9, $04
WRITE_PPU_DATA $21CE, $04
WRITE_PPU_DATA $21BA, $04