diff options
Diffstat (limited to 'basics/flicker.s')
| -rw-r--r-- | basics/flicker.s | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/basics/flicker.s b/basics/flicker.s index 640817a..34fc312 100644 --- a/basics/flicker.s +++ b/basics/flicker.s @@ -34,7 +34,7 @@ sta $2001 ; PPUMASK @main_game_loop: - ;; NOTE: the logic is pretty simply: read the pad, move the player + ;; NOTE: the logic is pretty simple: read the pad, move the player ;; accordingly, and apply the flickering effect. jsr joypad_read jsr Diskun::update @@ -121,9 +121,9 @@ adc #4 sta $40 - ;; We know that that last byte from the last sprite is held at $24F. Thus, - ;; if the sprite pointer is already passed this point, we can break the - ;; loop. Otherwise just carry on. + ;; We know that the last byte from the last sprite is held at $24F. Thus, if + ;; the sprite pointer is already passed this point, we can break the loop. + ;; Otherwise just carry on. cmp #$50 bne @loop |
