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-rw-r--r--basics/flicker.s8
1 files changed, 4 insertions, 4 deletions
diff --git a/basics/flicker.s b/basics/flicker.s
index 640817a..34fc312 100644
--- a/basics/flicker.s
+++ b/basics/flicker.s
@@ -34,7 +34,7 @@
sta $2001 ; PPUMASK
@main_game_loop:
- ;; NOTE: the logic is pretty simply: read the pad, move the player
+ ;; NOTE: the logic is pretty simple: read the pad, move the player
;; accordingly, and apply the flickering effect.
jsr joypad_read
jsr Diskun::update
@@ -121,9 +121,9 @@
adc #4
sta $40
- ;; We know that that last byte from the last sprite is held at $24F. Thus,
- ;; if the sprite pointer is already passed this point, we can break the
- ;; loop. Otherwise just carry on.
+ ;; We know that the last byte from the last sprite is held at $24F. Thus, if
+ ;; the sprite pointer is already passed this point, we can break the loop.
+ ;; Otherwise just carry on.
cmp #$50
bne @loop