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Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 24 |
1 files changed, 11 insertions, 13 deletions
@@ -26,19 +26,17 @@ watchers or a full debugger. The examples are distributed like this: -- `basics`: simple examples which cover basic stuff for NES development. These - examples are self-contained and supposed to be read by absolute newcomers. The - description for each example is covered by an initial comment on each file, - and you can also find more info in the [basics/README.md](./basics/README.md) - file. -- `space`: example in which you can move a spaceship with subpixel movement and - shoot bullets. Consider this an evolution from the `basics/sprite.s` and - `basics/input.s` examples. That is, we are no longer just showing a sprite, - but we make it move and perform an action like shooting bullets. -- `scroll`: different scrolling tactics. Read the - [scroll/README.md](./scroll/README.md) file for more info. -- `fx`: simple graphical effects that can be pulled off. Read the - [fx/README.md](./fx/README.md) file for more info. +- [basics](./basics/README.md): simple examples which cover basic stuff for NES + development. These examples are self-contained and supposed to be read by + absolute newcomers. The description for each example is covered by an initial + comment on each file. +- [space](./space/README.md): example in which you can move a spaceship with + subpixel movement and shoot bullets. Consider this an evolution from the + `basics/sprite.s` and `basics/input.s` examples. That is, we are no longer + just showing a sprite, but we make it move and perform an action like shooting + bullets. +- [scroll](./scroll/README.md): different scrolling tactics. +- [fx](./fx/README.md): simple graphical effects that can be pulled off. ## Other projects |
