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The examples are distributed like this:
-- `basics`: simple examples which cover basic stuff for NES development. These
- examples are self-contained and supposed to be read by absolute newcomers. The
- description for each example is covered by an initial comment on each file,
- and you can also find more info in the [basics/README.md](./basics/README.md)
- file.
-- `space`: example in which you can move a spaceship with subpixel movement and
- shoot bullets. Consider this an evolution from the `basics/sprite.s` and
- `basics/input.s` examples. That is, we are no longer just showing a sprite,
- but we make it move and perform an action like shooting bullets.
-- `scroll`: different scrolling tactics. Read the
- [scroll/README.md](./scroll/README.md) file for more info.
-- `fx`: simple graphical effects that can be pulled off. Read the
- [fx/README.md](./fx/README.md) file for more info.
+- [basics](./basics/README.md): simple examples which cover basic stuff for NES
+ development. These examples are self-contained and supposed to be read by
+ absolute newcomers. The description for each example is covered by an initial
+ comment on each file.
+- [space](./space/README.md): example in which you can move a spaceship with
+ subpixel movement and shoot bullets. Consider this an evolution from the
+ `basics/sprite.s` and `basics/input.s` examples. That is, we are no longer
+ just showing a sprite, but we make it move and perform an action like shooting
+ bullets.
+- [scroll](./scroll/README.md): different scrolling tactics.
+- [fx](./fx/README.md): simple graphical effects that can be pulled off.
## Other projects