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-rw-r--r--basics/sprite.s7
1 files changed, 2 insertions, 5 deletions
diff --git a/basics/sprite.s b/basics/sprite.s
index 74fa24d..12000bc 100644
--- a/basics/sprite.s
+++ b/basics/sprite.s
@@ -127,9 +127,7 @@
;; Processing Unit). More precisely, the $4017 address controls what is
;; called the "Frame counter" from the APU
;; (https://www.nesdev.org/wiki/APU#Frame_Counter_($4017)). Setting #$40 to
- ;; it disables it completely, so we are in a known state. If we were to use
- ;; sound, at the end of the reset code we should enable it back. We do *not*
- ;; do it here because we don't need it.
+ ;; it disables it completely, so we are in a known state.
ldx #$40
stx $4017 ; APU Frame Counter
@@ -156,8 +154,7 @@
;; the value then stored in the aforementioned memory locations.
;;
;; The one on $4010 refers again to the APU (as described before), and it
- ;; directly controls the DMC. Again, if you wanted sound, you should enable
- ;; this back after the whole reset block.
+ ;; directly controls the DMC.
;;
;; On the other side, the low addresses of $2000 control the PPU. In
;; particular, we disable NMIs from the PPU by setting the PPUCTRL address