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| -rw-r--r-- | sound/README.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sound/README.md b/sound/README.md index 7ff7580..ff57fb2 100644 --- a/sound/README.md +++ b/sound/README.md @@ -6,8 +6,8 @@ extensively, mixing with things I learned by browsing the NESDev wiki. All in all we have: - [beep.s](./beep.s): the most basic example. It constantly sends a C# note to - the square 1 channel (mind that square channels are also called "pulse" - channels). + the square 1 channel (mind that square channels are also sometimes called + "pulse" channels in the documentation). - [select.s](./select.s): same as `beep.s` but while also using the square 2, triangle and noise channels. Note that now everything is muted, and you can unmute each channel by pressing A, B, Start or Select. |
