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<title>code.nes/space/src, branch main</title>
<subtitle>Hacking the Famicom/NES just for the fun of it.
</subtitle>
<id>https://git.mssola.com/nes/code.nes/atom?h=main</id>
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<updated>2025-03-20T17:01:34Z</updated>
<entry>
<title>Clear VBlank on reset on all examples</title>
<updated>2025-03-20T17:01:34Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mikisabate@gmail.com</email>
</author>
<published>2025-03-20T17:01:34Z</published>
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<id>urn:sha1:b21e3d2588749568c777a84435905bef110f3479</id>
<content type='text'>
This was an oversight from the very first example that has propagated
into the other ones.

Signed-off-by: Miquel Sabaté Solà &lt;mikisabate@gmail.com&gt;
</content>
</entry>
<entry>
<title>Bring code style to better standards</title>
<updated>2025-03-10T21:52:15Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mikisabate@gmail.com</email>
</author>
<published>2025-03-10T21:52:15Z</published>
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<id>urn:sha1:1a74e6a1856673072a61abd0861759901bc2d939</id>
<content type='text'>
Be more careful on everything and try to follow along style.nes from my
repository. This might change in the future, but it's in a much better
state now.

Signed-off-by: Miquel Sabaté Solà &lt;mikisabate@gmail.com&gt;
</content>
</entry>
<entry>
<title>Use custom configurations everywhere</title>
<updated>2025-02-04T21:00:02Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mikisabate@gmail.com</email>
</author>
<published>2025-01-23T12:57:45Z</published>
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<id>urn:sha1:0aefffacb5cb08202f7ba53b6e3b9a7303b1d66e</id>
<content type='text'>
Moreover, I have introduced a linker configuration for MMC1 as well, so
to properly implement the `basics/persist.s` example.

Signed-off-by: Miquel Sabaté Solà &lt;mikisabate@gmail.com&gt;
</content>
</entry>
<entry>
<title>Move assets into a global directory</title>
<updated>2025-02-04T20:03:55Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>msabate@suse.com</email>
</author>
<published>2024-04-01T15:48:55Z</published>
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<id>urn:sha1:c6bc9014c10858b8cfd482289c9691b11ef6ad39</id>
<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;msabate@suse.com&gt;
</content>
</entry>
<entry>
<title>space: Improve comments and documentation</title>
<updated>2025-02-04T20:02:11Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>msabate@suse.com</email>
</author>
<published>2023-11-23T08:38:46Z</published>
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<id>urn:sha1:0e1839f48ada69b81f5879449d0e0fe435f851c5</id>
<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;msabate@suse.com&gt;
</content>
</entry>
<entry>
<title>space: Simplify the code and its goals</title>
<updated>2025-02-04T20:02:11Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>msabate@suse.com</email>
</author>
<published>2023-11-12T08:39:05Z</published>
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<id>urn:sha1:db9cb2118e7b2575ed3b0f535e50dd85c24df25a</id>
<content type='text'>
Originally this was supposed to be a sort of mini game, but that would
have probably made it too complex for newcomers. Thus, let's just keep
it to subpixel movement and shooting bullets, which is already a big
step from the `basics/sprite.s` example.

Signed-off-by: Miquel Sabaté Solà &lt;msabate@suse.com&gt;
</content>
</entry>
<entry>
<title>Lay out a proper structure for the project</title>
<updated>2025-02-04T19:58:36Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>msabate@suse.com</email>
</author>
<published>2023-10-24T15:40:19Z</published>
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<id>urn:sha1:149020464517ff3d021eef5ccd50d3939ad463e6</id>
<content type='text'>
Let's divide things by topic instead of a broad "examples" directory.
This will allow for simple files to co-exist together with full-blown
projects.

Signed-off-by: Miquel Sabaté Solà &lt;msabate@suse.com&gt;
</content>
</entry>
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