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<title>code.nes/sound/README.md, branch main</title>
<subtitle>Hacking the Famicom/NES just for the fun of it.
</subtitle>
<id>https://git.mssola.com/nes/code.nes/atom?h=main</id>
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<updated>2026-04-14T20:28:07Z</updated>
<entry>
<title>Improve wording on sound/README.md</title>
<updated>2026-04-14T20:28:07Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-04-14T20:28:07Z</published>
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<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>sound: write down a README.md file</title>
<updated>2026-04-10T14:12:58Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-04-10T14:12:58Z</published>
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<id>urn:sha1:1a156c9cb5e44d27f27d8ff906407d9f5e20b865</id>
<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Add the sound/select.s example</title>
<updated>2026-04-10T11:33:30Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-04-09T11:30:34Z</published>
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<id>urn:sha1:00e470a4c8cefcc8e9514c6965dcd61f448d10e8</id>
<content type='text'>
This is an iteration over the sound/beep.s example, but it covers three
channels instead of just square 1. Moreover, you can use the joypad to
select which channel you want to hear and, of course, you can combine
them all at will.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Add the sound/beep.s example</title>
<updated>2026-04-10T11:32:44Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-04-08T22:33:04Z</published>
<link rel='alternate' type='text/html' href='https://git.mssola.com/nes/code.nes/commit/?id=1978afbc18ffb227f0ce36663648e00d1d2d7945'/>
<id>urn:sha1:1978afbc18ffb227f0ce36663648e00d1d2d7945</id>
<content type='text'>
This is the most simple example you can come up when it comes to
producing sound on the NES/Famicom. Basically, a single note is
delivered to the APU which is continuously on.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
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</entry>
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