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<title>code.nes/shared/ppu.s, branch main</title>
<subtitle>Hacking the Famicom/NES just for the fun of it.
</subtitle>
<id>https://git.mssola.com/nes/code.nes/atom?h=main</id>
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<updated>2026-04-10T11:32:44Z</updated>
<entry>
<title>Add the sound/beep.s example</title>
<updated>2026-04-10T11:32:44Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-04-08T22:33:04Z</published>
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<id>urn:sha1:1978afbc18ffb227f0ce36663648e00d1d2d7945</id>
<content type='text'>
This is the most simple example you can come up when it comes to
producing sound on the NES/Famicom. Basically, a single note is
delivered to the APU which is continuously on.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>scroll: Implement a roulette-like game</title>
<updated>2025-02-04T21:00:07Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mikisabate@gmail.com</email>
</author>
<published>2025-02-04T10:00:22Z</published>
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<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mikisabate@gmail.com&gt;
</content>
</entry>
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