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<title>code.nes/shared/clear.s, branch main</title>
<subtitle>Hacking the Famicom/NES just for the fun of it.
</subtitle>
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<updated>2026-04-07T21:31:04Z</updated>
<entry>
<title>Clarify on how nametables are to be initialized</title>
<updated>2026-04-07T21:31:04Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-04-07T21:31:04Z</published>
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Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
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<entry>
<title>shared: Add utilities for clearing screens</title>
<updated>2025-03-07T15:07:04Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mikisabate@gmail.com</email>
</author>
<published>2025-03-07T15:04:42Z</published>
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These are quite mindless, but they are rather useful on simple examples
in which we don't care about performance and we just want to show
something on the screen.

For now this didn't matter much, but on real hardware I was able to
reproduce the same glitches as with emulators which randomized memory on
both the CPU memory and on the PPU. Hence, just allow some examples to
manually reset these regions and avoid silly graphical glitches.

Signed-off-by: Miquel Sabaté Solà &lt;mikisabate@gmail.com&gt;
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