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<title>code.nes/scroll/include/all.s, branch main</title>
<subtitle>Hacking the Famicom/NES just for the fun of it.
</subtitle>
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<updated>2026-04-10T11:32:44Z</updated>
<entry>
<title>Add the sound/beep.s example</title>
<updated>2026-04-10T11:32:44Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-04-08T22:33:04Z</published>
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<content type='text'>
This is the most simple example you can come up when it comes to
producing sound on the NES/Famicom. Basically, a single note is
delivered to the APU which is continuously on.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>scroll: Provide an example with sprite 0 collision</title>
<updated>2025-03-11T15:39:44Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mikisabate@gmail.com</email>
</author>
<published>2025-03-11T15:39:44Z</published>
<link rel='alternate' type='text/html' href='https://git.mssola.com/nes/code.nes/commit/?id=f05ce5d5ff7d650a439b363993f8b38b817d3efe'/>
<id>urn:sha1:f05ce5d5ff7d650a439b363993f8b38b817d3efe</id>
<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mikisabate@gmail.com&gt;
</content>
</entry>
<entry>
<title>Provide an example on multiscreen scrolling</title>
<updated>2025-03-10T22:22:22Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mikisabate@gmail.com</email>
</author>
<published>2025-03-10T21:55:41Z</published>
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<content type='text'>
Signed-off-by: Miquel Sabaté Solà &lt;mikisabate@gmail.com&gt;
</content>
</entry>
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