MEMORY { # iNES header. HEADER: start = $0, size = $10, fill = yes; # Banked PRG ROM: one for the NES game, the other for the library. PRG0: start = $8000, size = $4000, fill = yes, fillval = $00, define = yes; PRG1: start = $C000, size = $3FFA, fill = yes, fillval = $01, define = yes; # Hardware Vectors. ROMV: start = $FFFA, size = $0006, fill = yes; # No banking on CHR, we keep it simple. ROM2: start = $0000, size = $2000, fill = yes, fillval = $02; } SEGMENTS { HEADER: load = HEADER, type = ro; FIXED: load = PRG0, type = ro; LIBTREE: load = PRG1, type = ro; VECTORS: load = ROMV, type = ro; CHARS: load = ROM2, type = ro; }